Tuesday, August 27, 2013

DRAGON CON 2013

Tomorrow my family and I will be leaving Kingsport, TN to go to Atlanta, GA to attend Dragon Con 2013!

http://www.dragoncon.org/

This will be our first large convention, my wife is more excited than I am along with my daughter. Since we will be down there quite a while we hope to check out the Atlanta Museum of Natural History to finally get to see real dinosaur fossils, the Georgia Aquarium to check out the whale sharks, and maybe the Atlanta Zoo as well.

I have been waiting for months ever since we decided on attending and purchasing out tickets. Another bonus is a possible trip to Orlando, FL to attend Minecon 2013. Last, but not least in a few more months I'll have a ton of Robotech battles miniatures arriving.

Friday, July 26, 2013

I finally played a game.

Last Saturday I played a game of battletech with Kushial. The game was setup a month ago with Kushial and the wait paid off.

For simplicity to help learn the game mechanics and rules better I suggested using the first scenario from the introductory rulebook from the introductory boxed set. This was a simple training scenario putting two equal forces against one another. One special rule was in place considering a mech destroyed by having a leg destroyed, suffering one gyro hit or two engine hits. This scenario actually is more useful in the long run if you play by the same rules somewhat.

I originally planned to use two copies of the normal battletech mapsheet, but we used one copy of the battletech mapsheet and one copy of the open terrain mapsheet. I don't think it mattered much as Kushial actually wanted to advance more than stand still which made for a better game.

The two opposing forces each consisted of a mech lance of the following mechs all piloted by regular mechwarrriors at the 4/5 skill level.

Catapult CPLT-C1
Trebuchet TBT-5N
Spider SDR-5V
Commando COM-2D

Using pre-defined mechs and pilots started us both at the same level at game start and somewhat out of any personal comfort zones. I have experience with the Catapult and the Trebuchet, but not with the other mechs and much less with light mechs in general. MKushial may have been at the same level or worse, but he fielded them quite well.

To prove my point further here is a small breakdown on how Kushial and I fielded or given mechs. I recall initially keeping my Catapult paired with my Commando while my Trebuchet took the middle ground opportunity. My Spider would be used to flank Kushial's forces from a Southwest approach. Kushial appeared to have rushed his light mechs towards my Catapult leaving his Trebuchet advancing along the South and his Catapult advancing along the North.

Hive_Angel

Catapult
My Catapult never got to a good stable firing position. Kushial's early light mech rush proved effective enough to push the Catapult back forcing it to deal with light mechs and allow his Catapult to close the distance.
Trebuchet
My Trebuchet got to a good stable firing position and maintained the firing position for some time. This gave me a good advantage for a few turns while Kushial was forced to close the distance.
Spider
My Spider I originally tried to use as a flanker, but the demise of the Commando called it back to shoo off Kushial's Spider which was harassing my Catapult. I did keep with the ideal of making sure the Spider moved as much as possible by either running or jumping everywhere. This did pay off as only the left leg was damaged the entire game.
Commando
My Commando I kind of took a gamble early on in order to intercept Kushial's early light mech rush against my Catapult. The gamble paid off somewhat as it did some serious damage to Kushial's Commando, however the next turn it was somewhat boxed in. To my best efforts to keep the mech from serious harm Kushial was able to detonate one of the SRM ammunition bins after damaging a heat sink.
My Commando was my first mech and the first mech in the game to be destroyed.

Kushial

Catapult
Kushial's Catapult was the slow one to the party and it took a good deal of damage throughout the game. I remember the Catapult's movement was advance, back peddle, and advance again. I think Kushial may have been more concerned with advancing the Catapult against my Catapult instead of gaining a good firing position. His Catapult suffered an engine hit and then later a double engine hit.
Kushial's Catapult was his second mech to be destroyed.
Trebuchet
Kushial's Trebuchet was constantly bombarded by LRMs from my Trebuchet. Plus it was forced to advanced towards my Trebuchet to force it out of its firing position. Throughout the constant LRM punishment it suffered the removal of one of its LRMs and dumped ammo from a damaged location.
Spider
Kushial's Spider mostly harassed my Catapult past his light mech rush. He did a good job of keeping the mech alive, but a few times he let his guard down and the spider got bit itself.
Commando
Kushial's Commando, like his Spider, continued to harassed my Catapult after my Commando was destroyed after intercepting his light mech rush. His Commando had both SRM launchers damaged before suffering a destroyed leg when fighting the Catapult thus taking it out of action according to the scenario's special rules.
Kushial's Commando was his first mech destroyed.


Thoughts

* Kushial did great at understanding to keep the game moving along. If one stops to talk you lose valuable play time and even at starting late at around 7:00 pm we got to play a good four hour game I believe to a point where one could discern a winning and loosing side.

* I can't recall how many turns we took, but Kushial called it once his Catapult fell. I think he had more fight in his remaining mechs despite being outnumbered 3 to 2. Despite my Catapult being in critical condition, Kushial's remaining mechs were also not in good shape at all.

* One head hit was suffered during the game to one of my mechs and I barely held the mechwarrior from taking an in game snooze. A few mechs fell on both sides as well as various mech internal parts being damaged as well. My Commando's ammo explosion was probably the destruction highlight of the game.

* Personally I think both Trebuchet pilots had it out for each other as they tended to focus most of their firepower against each other's mechs. Kushial's Trebuchet's center torso armor was apparently impervious to any damage for the longest time. Both Trebuchet's ammo bins were below 50% meaning we were outright tossing LRMs at each other. Kushial's Trebuchet pilot early on couldn't shoot for shit and after dumping some LRM ammo I recommended he just toss the useless LRM launcher at my Trebuchet for good measure.

* Often I noticed between the heavier mechs it would be a 2 vs 1 LRM firefight. For example My Catapult and Trebuchet against Kushial's Trebuchet and vice versa.

* A few lucky critical rolls were made so it makes me wonder if introducing some advanced rules to help mitigate these lucky shots early on. It helps to stop light mechs from just rushing to a side point and outright hoping for a lucky "2" torso location and a lucky ">7" critical roll resulting in an ammo explosion. I don't believe this was Kushial strategy, at least I hope not, but I believe he had more get to you first frame of mind.

* On the same thought I feel introducing some of the advanced rules for hull down and standing up might be a good idea. The rules actually improve mech survival and longevity, however it is up to an opponent's ability to grasp the initial rules and then keep balance between the two. These extra rules would help stop falls slightly and help mechs get back up in a firefight.


Kushial was a good player throughout the entire game and he seemed to enjoy himself. I wouldn't mind playing the scenario variant a lot more often along with mixing up a few things as long as the intended balance mechanics are kept in mind.

Monday, June 24, 2013

Magnetizing a Battletech Hawk Moth Gunship

I finally finished some work I started ages ago on two models.

The models are VTOLs for Battletech and more specifically Hawk Moth Gunships. VTOLs are great support vehicles in Battletech and the Hawk Moth Gunships with their Light Gauss Rifle can easy provide a variety of battlefield uses. The Hawk Moth Gunship has a larger cousin called the Yellow Jacket Gunship with a full Gauss Rifle at its disposal, but the Hawk Moth has a better speed profile for the time being.

Both of my Hawk Moth Gunship models had the bases, the VTOLs, and the rotor blades modified. Most of the modifications were for a better flight stand for better stability and to magnetize the rotor blades for better storage.

The bases had the center drilled out to fit the plastic tubing which would act as the flight stand. The stock metal flight stand which came in the blister was useless to hold the weight of these models so I had to find a better alternative.

The alternative idea came in two parts.The first part was wire costing maybe $0.50 fro three feet at best from a local hardware store. I had to strip and straighten the wire. but the wire still did not look stable enough. The second part was the white plastic tube which came from a pack of various sized plastic tubes from a hobby store. The wire from part one fit snug in the plastic tube from part two. In sense the model's flight stand has external and internal armor.


The VTOL had two modifications. The first modification was the bottom had to be drilled out to fit the new flight stand.Trying to drill a hole to fit the flight stand perfectly was not worth risking a bore through the top of the model so I ended up with a slightly snug fit. The second modification was to remove the previous rotor blade stand and replace it with a cylinder magnet. Removing the rotor stand was simple along with adding the magnet. Getting the drill to stay in the center is always a pain. One VTOL's rotor magnet is centered while the other VTOL's rotor magnet is slightly towards on side.

Despite having the cylinder magnets in my possession for sometime, the second modification was made last in the actual occurrence of events.


The rotor blades were modified by adding a magnet in the center of all the blades. If you look closely there is not much metal between the rotor blades and the center of the rotor to work with so my margin of failure was very slim. I had to drill enough to get a dremel bit in to smooth out the hole in order to except the magnet. I never had any breaks to the rotor blades during this phase which I am glad.


This rotor blade arrived broken in the blister, but with a little ingenuity and some spare flash I was able to repair the rotor blade. Looking at the first picture you can't tell one of the rotor blades were ever broken unless you are up close or take the rotor blades off.


On the funny side my two kittens apparently think these models are toys for them. Numerous times they kept jumping to my paint stand and batting around the rotor blades, the VTOLs, and the pin vises. I was sure the rotor blades would break despite pushing them into small alcoves, but the kittens would pull them out. One of the VTOLs was paw batted to the floor and disappeared under the couch for bit till I noticed it went missing. I move my models of the paint stand at night and sometimes I find one of the kittens sleeping on it.

I would like to get to use these models in the future soon.




Friday, June 7, 2013

So what happened to that battle report?

Today I was suppose to unveil a glorious Battle Report. Sadly the publishing of the content did not come to pass.

This short passage sums up what happened. Sort of ... not really.



In A.D. 2013

Autosave Fucked Up

Friends: What happen ?
hive_angel: Something set up me the bomb.
hive_angel: We get signal.
Friends: What !
hive_angel: Blog turn on.
hive_angel: It’s gone !!
Interwbz: How are you gentlemen !!
Interwbz: All your content are belong to us.
Interwbz: You are on the way to destruction.
Friends: What you say !!
Interwbz: You have no chance to restore make your content.
Blogger: Ha ha ha ha … (Blank Post)
Friends: hive-angel !!
hive_angel: Profanity!!
hive_angel: You know what blogging.
hive_angel: Move ‘BLOGGER’.
hive_angel: For total bullshit.



Apparently while editing a huge post the screen went blank and blogger's autosave function autosaved the blank screen and instantly lost hours of content. I lost the battle report, the comedy, and the story content. This sucked so bad as I ran out of steam a week or so back and picked it back up determined to produce good content I am known for. What started as a battle report bloomed into a full blown story driven post linking the previous game  and setting the stage for the next game.

I guess I should have been using a text editor, but having the pictures in the post draft helps a lot. For the most part blooger does not backup any of your content at all. If content is published it can be recovered somewhat, but the fact my content disappeared during draft edit means the content is gone like a fart in the wind.

My friend Masta Cheef gave some early sympathy which helped control my rage scale and I think upon hearing about the tragedy a little something died in him as well. He will wait for these posts and I really enjoy his compliments. It was to be my finest yet as there was report as there was so much content including history, story detail, unit information, and pictures. My friend I have know through XBOX Live also gave some sympathy, some good news of becoming a follower, and support by trashing fools in Halo 4. My wife said I can recreate the content and it will be better next time. For these good deeds I award the following medal.

Broseidon!

I considered if I could recreate the content. The most important part are my notes and luckily I still have them. The pictures are safe and my ideas are still fresh in my mind as long as I can get them down before too long. The battle report is the easy part. The big question is it worth the time? I think so and if people desire the content ever more than me I will know for sure.

Oh yeah I know I have been away, I am not dead nor is this blog. My wife recently bought two copies of Dead Island and running around busting zombie infected skulls is some serious therapeutic fun.



Monday, May 20, 2013

The last twelve hours approaches.

The last twelve hours of Palladiun Game's Robotech Kickstarter approaches.


I admit it, this Kickstarter project has had me watching it ever since it started. It was funded in a few hours and yesterday it crossed the 1 million mark. I have always liked the Robotech saga and the models are really great looking capturing the feel of the original series.

Here is a link to the Robotech Kickstarter

I originally pledged for the Battle Cry level which gives the base game along with some additional models and an art print also all the bonus unlocks. I eventually upgraded my pledge to the Showdown level which gives me two of everything Battle Cry offers. In the long run this allows me to play a new game and to play the game with both forces easily.

Right now my Showdown pledge gives me 180 models, which 128 models are playable as is and 52 models are playable Veritech Valkyrie variants. My math my be a bit off, but this is huge amount of models to get for a $260 pledge. This gives me a generous offering of both UEDF and Zentraedi forces.

The extra faction dice, templates, decals, unit cards, and most recently the command tokens are all gravy and there is a ton of gravy in this boat. :)

Here is what I am getting for my $260 pledge so far. Since the KS is still going and in its last crazy pledge level ending hours there is potential for more add-ons and bonus unlocks.

Image borrowed from KS to help promote the last hours of this great Kickstarter project.





The long wait till December will be tough, but this will give me plenty of time to keep my painting progress focused on my Blood Angels.

Monday, May 6, 2013

WIP Reinforcements!

Reinforcements


Blood Angels Sanguinary Guard!

A while ago I purchased a box of Sanguinary Guard for my Blood Angels. I like the unit history and the rules and through assembling the models I have come to like them more as well. The models look great and are full of detail also the abundance of head and shoulder pad variety is an added benefit. Some of the shoulder pads are rather large making the Space Marines inside look they are wearing a larger more ancient armor.

I assembled the models with the weapons they came with. According to 6th edition rules the unit has five Angelus Boltguns, five Glaive Encarmines separated to three Sower Swords, two Power Axes. The banner although expensive at 25 points can seriously boost the unit's close combat power to a point of representing another Sanguinary Guard member or two. The banner is held in the hand with an Angelus Bolgun so its kind of necessary whether I use the banner or not to add the fifth Angelus Boltgun.

I have not added any basing material as I thought to add some of the urban bricks and then have the models standing atop the bricks. The models are not really top heavy, but the models with power swords could take some damage and break if they fell in such a way so I think. Ironically the banner is not too top heavy at all. I might leave the models attached to the bases and build up the base as usual. I would rather have the focus point on the model and not so much on the base.

I have attached the jump packs as they won't interfere with painting the rest of the model at all. The wings will have to be glued on later as they will interfere with painting the rest of the model. I left the head off as they will interfere with painting the jump pack vents and I haven't deciding which heads to use. I don't care much for flesh heads when I have a choice as helmets are much cooler. I am liking the death mask variant heads a lot so I may use a mix. When I look at the box, it appears GW magnetized the head of one model as the head changes, but the model does not..

I lightly glued the left arm and not the hand of the models holding their weapons with both hands. This way I can remove the arms to easily paint the chest armor. One last detail is to snip the nips from the chest armor.

Thoughts on model pose?

These three models have been magnetized to serve different roles when needed. Both left and right model have their left arm magnetized to switch the Angelus Boltgun to an Infernus Pistol. The right model also has the right arm magnetized to swap the Power Axe for a Power Fist. The middle model's left arm is also magnetized to swap the banner for something else such as a Plasma Pistol.

The Plasma Pistol arm is missing a hand for now.

Although I will have the option to use two Infernus Pistols in a squad I am reluctant to do so. The big idea is to use the squad as a tank hunting unit with the option to deep strike. I would rather try to use them as a heavy assault squad as just a few of these should do some heavy damage to most units. The deep strike one trick pony tank hunting trick may not be the best interest for me as I have Furisoso Dreadnoughts to annoy opponents with and they do it fine on their own.

Reinforcebits


Close Combat Bits Galore!

My idea in progress is to create two Assault Squads with some rather bad ass weapon load outs and more dynamic poses. If I can pull it off and magnetize the heads then the squads can easily become a vanguard Squads for even more versatility. A lot of the weapons might just be for looks. The thought of a squad with an Assault Marine toting twin chainswords, or twin power swords, or even twin power axes is pretty sweet. However sometimes looks get pricey money wise as you tend to place cool model on board and then take cool model off the board. Sorry Space Choo Choo, my Furioso Dreadnought sends regards, however Space Choo Choo fought again to live in a different battle.

Tech Priest: So what do you need? Besides a miracle.
Sergeant: Weapons, lots of weapons.
The majority of the upper row of weapons will go to two Assault Squad Sergeants who will have access to use when needed a Combat Shield, Power Sword, Power Axe, or a Power Fist. Since the arms will be magnetized I could use them army wide very easily. The Lightning Claw was for an Assault Sergeant so he could have the choice of a LC or PF, but I needed the opposite arm, lol. The chainswords will be split between the two Assault Squads and the Sanguinary Priests. Some of the Power Swords will be reserved for the Sanguinary Priests as well.


Now time to start drilling new holes for even more magnetic glory to the Omnissiah. I have Assault marines Squads to assemble. With luck they just might have their jump packs attached.


Friday, May 3, 2013

WIP Baal Predator

My intention was to finish painting this vehicle before the end of April, but some early weather issues and a slight slow period robbed me of the goal. With luck I might be able to finish it in a few days or a week, but I am not going to press progress to much. If all else fails I will get this vehicle finished in time and definitely by the end of May.

I remember when I first purchased this tank and it sat for a small amount of time. I wanted to magnetize as much of the tank options as possible. In this I was successful and actually used a total of 23 magnets of various sizes within the many components. I used some hints and tips from the internet and some are of my own design, but I feel I can do the same process again. In some ways I wouldn't mind excepting commission to do this again for someone who needs it done.
For the longest time this tank has been moving around the battlefield with no tracks, no side weapons, and no paint so the goal was to get the tank assembled, out of the box, painted on the table.


Here is what the Baal Predator looks like so far.

Please keep in mind there are areas which will are not completed and some areas which will require cleanup. I don't intend to highlight much or weather the vehicle. The whole highlight and especially the weathered look has become all to common and expected and in some cases used too much. The subject of highlighting has crossed my mind, but the use of orange looks odd to me and begins to turn the model a little like a cartoon character. I paint my vehicle factory finish in most cases and I like this approach.

Front hull

The light is shining heavily on the tracks and they look better from the side.



Left side hull

The gold on the turret blood drop and the gun shield blood drops all have a new gold color recipe. I used a series gold wash and drybrush over a silver wash. It does look good, but I have not compared it to the gold on my Land Raider Crusader. I noticed I didn't get a picture of the Heavy Bolter ammunition bins.



Right side hull

The gun shield wing needs more work.


Turret with Assault Cannon

I used a new color scheme approach to painting the ammunition, but for the most part I think it looks good. I am wondering if a bright brass is better than a dull brass color. The bright brass might look better against the overall bright red color scheme.
The white wing color has not been painting nice. I know it needs a wash and the usual Badab Black is failing to achieve perfection. I might need to get some raw black ink instead. I get the feeling once a pot of GW wash passes the mid point the wash begins to deteriorate.

The cupola has not been glued in place.



Turret with Flamestorm Cannon

Jolly Good Show!

I am interested in painting the tip of the Flamestorm Cannon and the Heavy Flamers some sort of brass color instead of metal for the scorched look of use. I have to do more research for a paint recipe if I can find one. This brass theory kind of makes the weapon weathered and this is fine for me. I don't care to make the vehicle weathered, but rather shining with glory for the emperor. I am also all to happy to apply a new weathering powder if there is one.

I keep seeing a space ship when i hold this turret configuration.

I see more spaceship.

We Break For Nobody


Front with normal side access points.

Using the Flamestorm Cannon only keeps the Baal Predator cheap, fast, and a dangerous suicide unit. I have  used this configuration once, but it was during the older 5th edition rules where being glance/stunned sucked. I have the side Heavy Flamers for use as well, but the ability to use all the flamers is debatable.

Jolly Good Show!



Side with normal side access points.


The Baal Predator is a valuable unit for my Blood Angels army and sometimes its abilities warrants another in the inventory. The main configuration I always use gives the army a good edge and fire base. Lately I have thought to purchase the Strombolter for the vehicle. Within 24 inches the vehicle would be able to increase the overall firepower from 10 shots to 12 shots. The 12 shots consist of 4 twin-linked Str 6 shots, 6 Str 5 shots, and 2 Str 4 shots. Even without the Stormbolter the Baal Predator is a murder machine on tracks. Coupled with a complement of Landspeeders with dual Heavy Bolters I guess I am running a Heavy Bolter circus list, lol.


Looking into the future as the Baal Predator is eventually completed I am most likely going to tackle assembling and painting a full assault squad or two. This like the approach to the Baal Predator is to get the models assembled and out of a box of bits of unfinished models. This goal is becoming more of a reality with my recent large purchase of close combat bits.