Monday, May 20, 2013

The last twelve hours approaches.

The last twelve hours of Palladiun Game's Robotech Kickstarter approaches.


I admit it, this Kickstarter project has had me watching it ever since it started. It was funded in a few hours and yesterday it crossed the 1 million mark. I have always liked the Robotech saga and the models are really great looking capturing the feel of the original series.

Here is a link to the Robotech Kickstarter

I originally pledged for the Battle Cry level which gives the base game along with some additional models and an art print also all the bonus unlocks. I eventually upgraded my pledge to the Showdown level which gives me two of everything Battle Cry offers. In the long run this allows me to play a new game and to play the game with both forces easily.

Right now my Showdown pledge gives me 180 models, which 128 models are playable as is and 52 models are playable Veritech Valkyrie variants. My math my be a bit off, but this is huge amount of models to get for a $260 pledge. This gives me a generous offering of both UEDF and Zentraedi forces.

The extra faction dice, templates, decals, unit cards, and most recently the command tokens are all gravy and there is a ton of gravy in this boat. :)

Here is what I am getting for my $260 pledge so far. Since the KS is still going and in its last crazy pledge level ending hours there is potential for more add-ons and bonus unlocks.

Image borrowed from KS to help promote the last hours of this great Kickstarter project.





The long wait till December will be tough, but this will give me plenty of time to keep my painting progress focused on my Blood Angels.

Monday, May 6, 2013

WIP Reinforcements!

Reinforcements


Blood Angels Sanguinary Guard!

A while ago I purchased a box of Sanguinary Guard for my Blood Angels. I like the unit history and the rules and through assembling the models I have come to like them more as well. The models look great and are full of detail also the abundance of head and shoulder pad variety is an added benefit. Some of the shoulder pads are rather large making the Space Marines inside look they are wearing a larger more ancient armor.

I assembled the models with the weapons they came with. According to 6th edition rules the unit has five Angelus Boltguns, five Glaive Encarmines separated to three Sower Swords, two Power Axes. The banner although expensive at 25 points can seriously boost the unit's close combat power to a point of representing another Sanguinary Guard member or two. The banner is held in the hand with an Angelus Bolgun so its kind of necessary whether I use the banner or not to add the fifth Angelus Boltgun.

I have not added any basing material as I thought to add some of the urban bricks and then have the models standing atop the bricks. The models are not really top heavy, but the models with power swords could take some damage and break if they fell in such a way so I think. Ironically the banner is not too top heavy at all. I might leave the models attached to the bases and build up the base as usual. I would rather have the focus point on the model and not so much on the base.

I have attached the jump packs as they won't interfere with painting the rest of the model at all. The wings will have to be glued on later as they will interfere with painting the rest of the model. I left the head off as they will interfere with painting the jump pack vents and I haven't deciding which heads to use. I don't care much for flesh heads when I have a choice as helmets are much cooler. I am liking the death mask variant heads a lot so I may use a mix. When I look at the box, it appears GW magnetized the head of one model as the head changes, but the model does not..

I lightly glued the left arm and not the hand of the models holding their weapons with both hands. This way I can remove the arms to easily paint the chest armor. One last detail is to snip the nips from the chest armor.

Thoughts on model pose?

These three models have been magnetized to serve different roles when needed. Both left and right model have their left arm magnetized to switch the Angelus Boltgun to an Infernus Pistol. The right model also has the right arm magnetized to swap the Power Axe for a Power Fist. The middle model's left arm is also magnetized to swap the banner for something else such as a Plasma Pistol.

The Plasma Pistol arm is missing a hand for now.

Although I will have the option to use two Infernus Pistols in a squad I am reluctant to do so. The big idea is to use the squad as a tank hunting unit with the option to deep strike. I would rather try to use them as a heavy assault squad as just a few of these should do some heavy damage to most units. The deep strike one trick pony tank hunting trick may not be the best interest for me as I have Furisoso Dreadnoughts to annoy opponents with and they do it fine on their own.

Reinforcebits


Close Combat Bits Galore!

My idea in progress is to create two Assault Squads with some rather bad ass weapon load outs and more dynamic poses. If I can pull it off and magnetize the heads then the squads can easily become a vanguard Squads for even more versatility. A lot of the weapons might just be for looks. The thought of a squad with an Assault Marine toting twin chainswords, or twin power swords, or even twin power axes is pretty sweet. However sometimes looks get pricey money wise as you tend to place cool model on board and then take cool model off the board. Sorry Space Choo Choo, my Furioso Dreadnought sends regards, however Space Choo Choo fought again to live in a different battle.

Tech Priest: So what do you need? Besides a miracle.
Sergeant: Weapons, lots of weapons.
The majority of the upper row of weapons will go to two Assault Squad Sergeants who will have access to use when needed a Combat Shield, Power Sword, Power Axe, or a Power Fist. Since the arms will be magnetized I could use them army wide very easily. The Lightning Claw was for an Assault Sergeant so he could have the choice of a LC or PF, but I needed the opposite arm, lol. The chainswords will be split between the two Assault Squads and the Sanguinary Priests. Some of the Power Swords will be reserved for the Sanguinary Priests as well.


Now time to start drilling new holes for even more magnetic glory to the Omnissiah. I have Assault marines Squads to assemble. With luck they just might have their jump packs attached.


Friday, May 3, 2013

WIP Baal Predator

My intention was to finish painting this vehicle before the end of April, but some early weather issues and a slight slow period robbed me of the goal. With luck I might be able to finish it in a few days or a week, but I am not going to press progress to much. If all else fails I will get this vehicle finished in time and definitely by the end of May.

I remember when I first purchased this tank and it sat for a small amount of time. I wanted to magnetize as much of the tank options as possible. In this I was successful and actually used a total of 23 magnets of various sizes within the many components. I used some hints and tips from the internet and some are of my own design, but I feel I can do the same process again. In some ways I wouldn't mind excepting commission to do this again for someone who needs it done.
For the longest time this tank has been moving around the battlefield with no tracks, no side weapons, and no paint so the goal was to get the tank assembled, out of the box, painted on the table.


Here is what the Baal Predator looks like so far.

Please keep in mind there are areas which will are not completed and some areas which will require cleanup. I don't intend to highlight much or weather the vehicle. The whole highlight and especially the weathered look has become all to common and expected and in some cases used too much. The subject of highlighting has crossed my mind, but the use of orange looks odd to me and begins to turn the model a little like a cartoon character. I paint my vehicle factory finish in most cases and I like this approach.

Front hull

The light is shining heavily on the tracks and they look better from the side.



Left side hull

The gold on the turret blood drop and the gun shield blood drops all have a new gold color recipe. I used a series gold wash and drybrush over a silver wash. It does look good, but I have not compared it to the gold on my Land Raider Crusader. I noticed I didn't get a picture of the Heavy Bolter ammunition bins.



Right side hull

The gun shield wing needs more work.


Turret with Assault Cannon

I used a new color scheme approach to painting the ammunition, but for the most part I think it looks good. I am wondering if a bright brass is better than a dull brass color. The bright brass might look better against the overall bright red color scheme.
The white wing color has not been painting nice. I know it needs a wash and the usual Badab Black is failing to achieve perfection. I might need to get some raw black ink instead. I get the feeling once a pot of GW wash passes the mid point the wash begins to deteriorate.

The cupola has not been glued in place.



Turret with Flamestorm Cannon

Jolly Good Show!

I am interested in painting the tip of the Flamestorm Cannon and the Heavy Flamers some sort of brass color instead of metal for the scorched look of use. I have to do more research for a paint recipe if I can find one. This brass theory kind of makes the weapon weathered and this is fine for me. I don't care to make the vehicle weathered, but rather shining with glory for the emperor. I am also all to happy to apply a new weathering powder if there is one.

I keep seeing a space ship when i hold this turret configuration.

I see more spaceship.

We Break For Nobody


Front with normal side access points.

Using the Flamestorm Cannon only keeps the Baal Predator cheap, fast, and a dangerous suicide unit. I have  used this configuration once, but it was during the older 5th edition rules where being glance/stunned sucked. I have the side Heavy Flamers for use as well, but the ability to use all the flamers is debatable.

Jolly Good Show!



Side with normal side access points.


The Baal Predator is a valuable unit for my Blood Angels army and sometimes its abilities warrants another in the inventory. The main configuration I always use gives the army a good edge and fire base. Lately I have thought to purchase the Strombolter for the vehicle. Within 24 inches the vehicle would be able to increase the overall firepower from 10 shots to 12 shots. The 12 shots consist of 4 twin-linked Str 6 shots, 6 Str 5 shots, and 2 Str 4 shots. Even without the Stormbolter the Baal Predator is a murder machine on tracks. Coupled with a complement of Landspeeders with dual Heavy Bolters I guess I am running a Heavy Bolter circus list, lol.


Looking into the future as the Baal Predator is eventually completed I am most likely going to tackle assembling and painting a full assault squad or two. This like the approach to the Baal Predator is to get the models assembled and out of a box of bits of unfinished models. This goal is becoming more of a reality with my recent large purchase of close combat bits.

Monday, April 22, 2013

Oblivion and My Love for the Post Apocalyptic Theme

Oblivion on the Big Screen


No plot spoiling material ahead.

When I originally viewed the trailer for Oblivion I was hooked and instantly wanted to go see the film. I understood the film had a post apocalyptic theme which is probably why I liked the film much more. I showed my daughter the trailer and she liked the film as well. With all this in mind last Saturday my daughter and I both went to go see Oblivion in the theaters.

Although the film was of a post apocalyptic nature it was a completely different setting and really gave some interesting surprises and twists to my visual amazement. When I say a different setting I mean how the earth is after and how the inhabitants react. The film was fine for my daughter's age as well, no serious unneeded love scenes (although you do get a nice underwater shot of Andrea Riseborough' ass when she is swimming) nor was there any gore at all.

I understood the movie quite well throughout its playing, but there are some things left untold, but I believe I might have missed them or its the writer's way of keeping the mystery alive. I think my daughter got most of the ideas the movie was trying to tell and how the whole plot came together so I am glad she came along. The film has an interesting set of characters and villains or should I say villain? The movie isn't about teaching the wrong doings and be green bullshit so never fear it is new story material altogether.

Some details in the film remind me and come real close to Bungie's new game in development called Destiny. The film is based on an unpublished graphic novel from the writer himself. In a sense this is original material as it gets.

Oblivion is a good movie, so go see it.


The Post Apocalyptic Theme


On the same subject, for some reason I have an attraction to the post apocalyptic themes. I like all sort of material in novels, films, TV series, and even games set in the theme the most recent

Novels

My most recent novel All You Need Is Kill was is a thrill ride from start to finish. Another bonus is the book is coming to the big screen in 2014. Tom Cruise who stared in Oblivion will star in All you Need Is Kill as well. Watching a new science fiction film with Tom Cruise in it refreshing from his past science fiction work being Minority Report and War of the Worlds. Minority Report was definitely science fiction and was good for the most parts, but there are some dull parts you would rather avoid. War of the Worlds is science fiction  and a good film as well, but I don't classify it as post apocalyptic either as the alien invasion was brief.

Films

Films are numerous throughout the years. Some are good and some are crap. I think a lot of my film interest is pulled into the aime world as I feel it gets told better sometimes. Movies like Akira, Neon Genesis Evangelion (Technically TV, but had two films) still have left trying ti understand certain aspects of their story lines. Appleseed probably is my favorite because of the characters, story line, and the visuals all add up a a superb film all set in the universe I enjoy. There is MD Geist who some love and or hate. The MD Geist has the theme and all of the chaos mixed in to make a good set of films, but towards the end of both films it tends to dwell back into ever repeating madness.

TV

The most recent TV series I watched in full was Star Trek Voyager which I always thought was not very, but my thoughts were changed soon enough. When I finish the series I started watching Outcasts which is a British TV series with a post apocalyptic theme. This series was good in my opinion, but unfortunately it got canceled at the end of the first series due to the more than outdated viewer ratings system. Falling Skied might be the only series running right now besides Revolution. I watched and enjoyed both seasons of Falling Skies so far and am looking forward to the third season this year. Revolution did not hook me, but I willing to give the show another look if I can find it on Netflix or a marathon somewhere. I watch a lot of shows when I paint so Netflix is the perfect way to catch up on old and new shows along with painting.

Games

Bethesta's Fallout 3 and Fallout New Vegas games which I play on my XBOX360 are both set perfectly in the post apocalyptic American. These games stand out so much as the games place the player in the action and in the story line. Like many others I can sit and play them for hours and hours on end. Funny I play 40K, but I don't treat it as a post apocalyptic themed game as things in the universe no matter how bad they get keep on going. Battletech has a post apocalyptic setting sort of in their 3025 eras when everyone went about nuking the piss out of each other blasting all technology down. Plus there is more past the Jihad setting when they nuked the piss out of everyone again and into the Dark Ages. It does give players an ability to be in the action, but no so much or maybe I have not really tried to do so.

I guess I kind of like the post apocalyptic theme, but I don't really ever wish for it to happen.



Friday, April 19, 2013

Blood Angels vs Allied Xenos Battle Report 3,000 Points



Last Saturday I attended the regular local game night and played the usual game of 40K. I had no idea who I would play against, but I ended up with Masta  Cheef. Then the resident Tau player arrived and to avoid him showing up without game we included him in the game. The game was decided as a two versus one being allied xenos composed of allied Eldar and Tau against the might of the Blood Angels.

It was either Masta Cheef or the Tau player who had such a look on their face. They saw I had placed more than fifty marines on the setup table with the intent to deploy them all. Half a chapter's worth of marines were coming to get them. I selected what units I had and borrowed a few from other to fill the ranks. Overall it was a good mix of infantry, tanks, and some elite units.


Blood Angels Host



Quick Summary

Four independent characters
Two dreadnoughts
Sixty-five space marines
Four landspeeders
Three tanks
Two drop pods

Army List



HQ
Mephiston, Lord of Death with  (Proxied using a Space Wolf model from Screech, lol)
(+D3 rage points added to Masta Cheef's rage scale per close combat phase.)
Librarian


Elites
Furioso Dreadnought with Frag Cannon
(+D3 frustration points points added to Tau player's frustration scale per turn once deployed.)
Transport
Drop Pod
(+D3 rage points added to Masta Cheef's rage scale per turn once deployed.)
Furioso Dreadnought with Frag Cannon
Transport
Drop Pod
Sanguinary Priest
Sanguinary Priest with Jump Pack
Sternguard Veteran Squad with 2x Combi-Melta and Power Fist
Transport
Land Raider Crusader with Multi-Melta


Troops
Tactical Squad with Plasma Gun and Lascannon
Tactical Squad with Plasma Gun and Lascannon
Tactical Squad with Flamer and Heavy Bolter
Tactical Squad with Flamer and Heavy Bolter
Combat Squad
Tactical Squad with Flamer
Tactical Squad with Heavy Bolter
Assault Squad with 2x Meltagun and Power Weapon
Death Company x 5 with Jump Packs and Power Weapon


Fast Attack
Land Speeder Squadron with 2x Heavy Bolter
Land Speeder Squadron with 2x Heavy Bolter
Land Speeder Squadron with 2x Multi-Melta
Land Speeder Squadron with Typhoon Missile Launcher


Heavy Support
Predator with Heavy Bolter Sponsons
Predator with TL Lasconnon and Lascannon Sponsons



Big Guns Never Tire

The Tau empire had dispatched a small strike force to a ruined imperial world to retrieve the body of a fallen comrade. The fallen Tau previously gave his essence to the greater good while assisting with planetary evacuations when the planet originally fell to disorder. The Tau emerged to discover a similar sized Eldar strike force bent on similar objectives. Both forces agreed only the need to recover their lost and no need for loss of life. A large force of Blood Angel were on the planet. The Tau and the Eldar agreed to join forces to recover what was theirs. With this agreement the Tau ordered a small bombardment around the objective building as they approved the battlefield.



Battle Report



Blood Angel deployment

The first Furioso Dreadnought transported in a drop pod would deploy via drop pod assault.
The second Furioso Dreadnought transported in a drop pod was kept in reserves.

To the far right off the picture is where the other Predator and all of the Landspeeders deployed.

Neverness took a nice picture of my effective deployment silliness so I swiped it.

Xenos deployment

Eldar A Wave Serpent transporting infantry and a Vypher were both kept in in reserve
Tau Command Battle Suit squad were kept in reserve

Tau deployed a Hammerhead  to the far left and far right.

Turn 1 (Night Fight)

Blood Angels

The first Furioso Dreadnought arrives via drop pod.
The Land Raider Crusader advanced slightly.  A Tactical combat squad advanced along the left side of the LRC to the large ruined aquila. Both Predators moved slightly to better firing positions. All Landspeeders move slightly out of cover with the twin Multi-Melta Landspeeder moving flat out straight towards the enemy line and some cover. The Assault squad walked a few feet. Both Mephiston and the Death Company jumped to nearby cover.

Night fighting reduced a lot of shooting, but the Furioso Dreadnought unleashed its frag cannon upon the unsuspecting Tau. 



Xenos

The Eldar advanced towards nearby objectives. The Tau adjusted firing positions.

Night fighting reduced most shooting power for the Xenos as well. Despite the close proximity of the Furioso Dreadnought and the Multi-Melta Landspeeder, the Tau player failed to harm either vehicle.



Turn 2

Blood Angels

The second Furioso Dreadnought arrives via drop pod from reserves.

The LRC advanced slightly again and opened the assault ramps to allow the Librarian, a Sanguinary Priest, and their attached squad of Sterguard veterans to deploy. The Tactical combat squad kept stumbling on the ruined aquila barely managing to move at all. Both Predators only adjusted position. All Lanspeeders moved slightly. Only the Multi-Melta Landspeeder moved within optimum firing range to the nearby Hammerhead. The Assault Squad jumped to the middle of the battlefield. Both Mephiston and the Death Company jumped to the Eldar front lines.

Blood Angels shooting phase proofed very detrimental to the Tau player. The Multi-Melta speeder destroyed the Hammerhead on the far right. Combined fire power from all units removed two battle suit squads leaving just the Broadsides and almost every Tau infantry unit save two badly damaged squads. The Tau forces responsible for protecting he right flank had completely collapsed.

Mephiston and the Death Company assaulted the Eldar front lines wiping out a Wraithguard unit.

Someone is attempting to use scare tactics and moon the Blood Angels.

Xenos

The Eldar Wave Serpent along with a Vypher emerged on the far left flank to help bring some heavy weapons to bear against the enemy.

The Tau player couldn't get a break and failed to bring in his command battle suit unit by failing both a roll and a re-roll.

Movement was scarce just as much as shooting from the Xenos forces which were quickly being surrounded. The Eldar did claim a second objective, stunned the Furiouso Dreadnought which dropped in the middle flank along with destroying the Multi-Melta Landspeeder.

Masta Cheef's rage meter filled the the break and burst, the battlefield was beginning to heat up. Neverness stepped in with a calm spell. 

The pile of bad dice proven two fold, green sometimes is not best and they were horribly cursed.

Turn 3

Blood Angels

The Blood Angels move for the Eldar in force. The LRC and the Landspeeders and a Tactical squad all move towards the left flank corner. The Tactical combat squad finally moved off the dreaded ruined aquila. The Sterguard move for the Eldar holding the objective on the right flank while Mephiston and the Death move for the Eldar holding the objective on the left flank. The Assault squad jumped towards the last remaining Tau infantry unit.

Blood Angels combined shooting was proving to much to bare for the Xenos forces as more and more fell to the unchecked firepower. The Eldar lost various infantry units along with the Vypher.

Blood Angels launched three separate assaults against units from both Xenos forces. Mephiston battled an Eldar squad while the Death Company watched. The Assault squad tore apart the Tau infantry squad. The Stergaurd fought to remove the Eldar from an objective.

The Wave Serpent came close to destroying the LRC.

Xenos

The Tau command battle suit squad arrived from reserved and seeing all of his army almost completely wiped out he deployed to the far left flank.

The Xenos shooting was low as they only brought two of the Mephiston down by a few more wounds and the Death Company's numbers down by two.

The small clear blast templates are drop pods, lol.

Turn 4

Blood Angels

All Blood Angels continue their advance towards the remaining Eldar on the left flank while the LRC moves to support the Predator Annihilator deal with the Wave Serpent threat.

The Blood Angels shooting and assaults wipe out all the remaining Eldar units along with the Tau commander's body guard and a Broadside.

A mysterious plastic class drop ship arrived to evacuate the Eldar spirits.

Xenos

The Tau now alone failed to any significant harm to a host Blood Angels missing arms, bodies, heads, and weapons and left the Battlefield. Actually when the Tau player did point this out I saw laughter in his eyes, it was lol.

The Eldar gone and the Tau with four units left.

End Game

The Blood Angels discovered a covered among the rubble in a ruined building. The Librarian began to wonder if this was all a big misunderstanding. However, imperial teaching reveal anything Xenos to be bad and the Librarian ordered the Tactical squads to torch and burn what was left of the area.


Was it all a simulated event?
Was it a bad omen?
A moment of silence for those who fell on the battlefield.

Thoughts

For such a large game I added Mephiston to simply try out the character to see how he plays. His psychic ability along with the other Librarian was shut down constantly. I find this annoying a lot. I guess it is a balance of a rule which is table wide, army wide, or limited to certain distances, however I am not one to argue. I only used him for one model which could strike higher than I4. I think he acted more as a fear tactic than anything. If an opponent tends to focus on one model they can literally break elsewhere. The Tau player gained an obsession to kill him, but failed, however I would have done the same. 

The Librarian didn't die!

The Sanguinary Priests saved so many marines with their FNP ability. I feel I got a good amount saved versus losses. These FNP saves really robbed Masta Cheef sometimes of some helpful kills which could have help keep him fighting longer.

I forgot to give the Sterguard their bolters. Masta Cheef always comments glue their guns on. Everyone says my army has no heads. See a pattern of lulz?

The Furioso Dreadnoughts and their Frag Cannons were plain nasty and this is the second time I have used them which they are proven units. When both the first Furioso Dreadnought and the Multi-Melta speeder had survive the first turn I felt I had a huge upper hand as I had two units in my opponent's deployment zone capable of causing major damage. This helps me justify a Drop Pod purchase in the future. I use the small blast templates for friendly game. I usually tend to forget to shoot the weapons on them so they are just plain delivery systems to me. I would like to buy them, but presently I have a new purchase waiting assembly and trying to stay positive and continue painting my Blood Angels to achieve the Ultimate Goal!

Blood Angels players like to use a tactic called wall of armor 13. Although I was not using the tactic so to say it kind of made sense when my opponents had serious trouble breaching the front armor of the Furious Dreadnoughts which is 13. When both Dreadnoughts front armor along with the front armor of the Predators are added together I had 5 units with front armor 13 plus the LRC was 14 all around as usual. This could still fall from better dice rolls.

I love Landspeeders and the twin HB and then two with twin HBs can really do some major damage over time. Still twelve HB shots fired at any unit is potentially bad. I used a Predator Destructor, but for twenty more points I could have two more Landspeeders with twin HBS, but I did not have the models. I also need to order new flight stands.

The Predator Anihilator although expensive is efficient at killing high armor targets. If the vehicle can be deployed and get into a good firing position without much movement it can be very hard to dislodge or fight with out in the open. I may need to rethink my thoughts upon it.

I think the Tau only killed maybe two Tactical Marines and if they weren't his kills then he failed to kill anything leaving Masta Cheef with the feeling of having to fight all on his own the entire game. The Tau player was trying to use new rules for his codex and the crappy ordered from GW left him without a ton of extra units to potentially use. I think this is the main reason his rage scale flourished to its maximum levels. Neverness be praised.

It was fun to get to use a large amount of my Blood Angels units. Masta Cheef is always great to game against and the Tau player is cool to.

All right I am done.




Thursday, April 18, 2013

Buying new terrain for my pet Hierodules.



This is a bit of abstract humor I thought I would share.

Earlier this week I had a small conversation with my friend Masta Cheef. Initially I asked if he shops at a nearby pet store and if the store was still open for business. He said he occasionally does shop at the pet store and the store is still open for business. I explained I needed new cages for my Hierodules. Amusing enough, Masta Cheef caught the reference and said he wanted pictures of their faces if I ask.

I met my wife at the pet store to check the store's cage designs and hopefully purchase new cages. This was the cage design and setup I had in mind I wanted. The pet store had a different cage design which we ultimately decoded upon purchasing.

The store had two of the cages in stock and they were actually slightly larger models. We ended up taking advantage of the larger size and bought the two cages they had in stock. The store owner gave us $15 off each cage as we were going to order a third as well.

We went home, setup the new cages and transferred three of our Chinchillas to their new cages. These cages are much easier to maintain and give them plenty of room as well. These larger cages will provide all of my Chinchillas with an upgrade from a three story to a six story cage.

Some more humor.

Not more than two days after purchasing the new cages two of my Chinchillas a father and his on to be exact  managed to break out and get loose. I told my wife we had a jail break. My daughter helped me find the two escape artists.

She found the younger Chinchilla (Outlaw) first hiding among the lower contents of my hobby shelf.



She spotted what looked like a Chinchilla and saw one sitting on top of a bag. The same bag contains some of my larger Tyranid models such as my Carnifex and my Trygon models. :)



She found the older Chinchilla (Bandit) last hiding behind the (Damsel) our female Chinchilla's cage. Damsel was Bandit's mate awhile back. I received the cutest pet picture one can receive.

Bandit!!!
Later on in the evening I think my daughter finally caught on how the whole jail break ordeal went perfectly along with the Wild Wild West name theme we give our Chinchillas. I explained I told her mother earlier there was a jail break, an Outlaw was caught, and a Bandit was caught, all while a Damsel watched. She loled. :)

One day I will have to place some unused 40K models and let one my Chinchillas loose and see how many he can knock down.


Tuesday, April 16, 2013

Further Progress Update on Devastator Squad

The Devastator squad is almost finished. I would like to show how they look once more before they receive any final alteration and or cleanup. Plus I have a few concerns I am still trying to resolve.

The Devastator squad


This is the normal squad size I use in most of my games. A lot of times a power sword on a tactical squad Sergeant is useless and I might start investing in adding an additional Marine to the Devastator squad size instead. This squad also received the new base scheme. I like it so far. I have experimented with some grey paints, grey washes, and grey weathering powders. I still need something to help set the crushed rubble from the bricks. I thought Badab Black, but it is too dark. I'll have to see if I can obtain a lighter wash somewhere.


Marine Sergeant

I have not painted flesh in many years, but the painted flesh on the Sergeant's head came out nicely. I haven't painted the eyes yet though. I seem to be out of a very thin brush suitable for painting eyes. Painting eyes uses a smaller brush than lenses in my opinion. I might invest in a superior quality paint brush just for this reason and then clean it and leave it only to use it again for painting eyes. The eye sockets have a light Badab Black wash applied and that was it and I am not sure if this helped any.

Sergeant Sir Point to Nothing Useful

Marines with missile launchers

I retouched the outer lenses of missile launcher sights so I will need to apply a bit of Badab Black. I might also add a very light Badab Black wash to the side of the purity seals throughout the squad to help define them a bit more, but either way they do look nice. I need to practice making inscriptions some day. The bases really give them models contact to the ground and is much better than the previous green.


Heads glued on? Check
Weapons glued on? Check






The other half of the Devastator squad


Marines with bolters

These Marines look bad ass and I think they will look bad ass on the table when I finally use them. The poses I chose although are almost generic look good. The leader in the middle, three firing away, another advancing weapon at the ready. Sadly, hey have no idea or rules on how to pick up their fallen brethren's weapons and finish the fight. This picture shows the eye lenses are lacking a bit. The color of the eye lenses would be the same for red armor, but encased in blue the green color needs a little more to help it show through. I don't want a glow though.

Heads glued on? Check
Weapons glued on? Check



Squad portrait

Damn we look good!

The Army Painter Ultramarine Blue along with the Liquitex Prussian Blue ink really helped the blue helmets match the color intensity of the red armor. I know they look shiny  but this is because of the ink and the nature of the color intensity I want. The most important fact in the models never fail to stand out in a picture and this I like. :)

I am so glad this squad is done. It is beyond annoying when ole boys missile launcher falls off during the fight or ole boy can't doesn't have the strength to raise his missile launcher to the enemy. One thing is the squad was famous for taking down enemy units having no heads and no weapons. Hopefully with a complete removal from the battlefield while being painted and a reintroduction to the battlefield fully painted will allow the squad to shine through.

Call it what you want, but the models when I view them or handle them seem larger and better than their unpainted states. Maybe it is the whole painted feel, but who knows. This squad would have been great to field in my last game, I dropped so many marines on the table it really wouldn't have mattered and might have been overkill.


The Devastator squad has been off the battlefield ever since they were paint stripped and last week the Baal Predator was not on the battlefield either. I currently have the Baal Predator in production behind this squad alongside a Land Raider. I should have no issues getting some WIP pictures of the Baal and maybe the Land Raider depending upon what work I can do soon.