Tuesday, October 6, 2015

ATOW Battletech Campaign Update Part 3

ATOW Battletech Campaign

This post details information concerning my ongoing ATOW Battletech RPG game I currently run. This post will help catch up readers and bring them up to speed on what events have unfolded revealing further story line since the last update was posted. If you are a current reader or by chance a new reader please follow along and check back for the next update.

Bonus Battletech Battle Report inside.

Wednesday, September 9, 2015


Robotech RPG Tactics

Zentraedi Regult Assembly and Sprue Review

Regult Tactical Battlepod

During the recent holiday weekend I took some time to work on assembling more of my Robotech RPG Tactics models. This post will focus on the assembly of Zentraedi Regult Tactical Battle Pods. Currently I have 36 to assemble plus another twelve if I open the second sealed boxed set.

Deciding on how many Regults to assemble reminds me of when Commander Riker had to decide on how to deal with two Klingon Females.


He's not very attractive, but I will have him.

They are inquisitive. They would like to know how you would endure.

Endure what?


One or both?


The good news is I have assembled 24 Regults so far. I am either two thirds to half way there depending upon how much I want to endure. What follows is complete review of the Regult sprue, assembly process, and some general ideas and tip on how to assemble them.

Wednesday, September 2, 2015


Robotech RPG Tactics

Last Saturday I got to play Robotech RPG Tactics with my friend Dan again. I have only played this game twice before with Dan so the chance to play the game again was needed and welcomed. A change of pace or game systems works often, but not to often. We both agreed to keep the game and points simple and to try to re-learn the game as much as possible. A lot of things we remembered, a lot of things we had to re-check, but the whole game went rather smoothly.

Dan had his mind set on using some Destroids so I went along and used the Zentraedi forces. Dan made his selection pretty simple and straight forward with the inclusion of some Veritechs and some Destroids.

Playing the Zentraedi I first went with what I used last time selecting the Regult Attack Squadron and the Regult Attrition Squadron. This would leave Dan shy of 10 points so I swapped the Regult Attrition Squadron for the Regult Recon Squadron. Using the Regult Recon Squadron would give me like Dan a new unit to try in the game being the Quel-Regult. This still left me ten points ahead. We both considered adding some more stuff, but in the end I swapped the Regult Attack Squadron for an additional Regult Recon Squadron. I figure Dan would blow one away to smithereens so having a second would give me a chance to use it and see how it works.

Battle Forces

UEDF - 140 Points generating 10 Command Points

Valkyrie Squadron - 80 Points

VF-1J X 1
VF-1A x 3

Area Denial Destroid Squadron - 60 Points

Defender Destroid x 2
Tomahawk Destroid x 2

Zentraedi - 140 Points generating 16 Command Points

Regult Recon Squadron - 70 Points

Regult x 6

Regult Recon Squadron - 70 Points

Regult x 6

Battle Setup

We setup on a normal 6 x 4 table and deployed twelve inches along the short edges. We agreed this setup would give both sides time to react to the first turn moves ensuring no first turn auto-wiping bullshit occurs. This gave the UEDF and especially the Destroids a nice range advantage.

One important detail we added was terrain and treating certain terrain as area terrain. The inclusion of hills and small forests as area terrain provides a small defense bonus, but that bonus can easily mean the difference of damage rolls being successful or not. Hills and trees were invaluable in helping one of my Gluags approach the Valkyrie squadrons. We treated hills and forests as soft cover. We treated some bunkers as area terrain hard cover, but this may have been over generous perhaps. This helped some Regults survive, sort of.

The inclusion of the Quel-Regults was an excellent battle tactic. The surprise that they generated command points on their own was a complete shock to me. I never looked at their abilities on thier cards thinking were just electronic countermeasure units. The Quel-Regult's abilities on top of terrain bonuses I admit are plain brutal, but an effective way to help Zentraedi forces in general. We never allowed the Quel-Regult's abilities to overlap each other and stack.

Battle Highlights

I passed on pictures this time.

The Valkyries early on tried to decimate Regult Recon Squadron 1 on the West side of the battlefield first and in the process lost one or two along the way. Dan conducted an impressive speed boost and combined after burn maneuver to try and recover some losses. This is cool when you get to see rules used in action as they are intended  if watching the show. Using the after burn maneuver to alpha strike something is boring, but using the after burn maneuver to get in and out of fighting is heroic. Dan was able to punch throw a Glaug's meat shield defense and damage it. Oddly enough the Glaug he damaged was the Glaug I was hiding from the Destroids attached to Regult Recon Squadron 2.

Regult Recon Squadron 2's Glaug was the most vulnerable during the game as the Destroids kept stripping away Regult after Regult leaving the Glaug to cower behind some terrain to provide support. I think Regult Recon Squadron 2's Quel-Regult was made of more sterner stuff. Regult Recon Squadron 2's Regult count at one point was maybe one to two left and the rest were moving in from reinforcement range.

One tactic which seems to work when combating Valkyries is to get them to empty their missile reserves leaving them with only gun pods left to use. Regults are good for doing this as life is cheap and with a Glaug you can recycle them and I did this. Very few or none of the reinforcement Regults ever made it back to be of any further use.

When the Zentraedi had a chance to return fire surviving the Destroid's firepower turn after turn I saw the true ability of the Glaug's main cannon. The last Valkyrie was the commander and all shots would be going to his rear so I risked it and destroyed it knowing he had no chance of shielding or dodging the main cannon attack. This cut the UEDF's command points in half.

The entire Valkyrie squadron was wiped out. The Glaug from Regult Recon Squadron 1 destroyed the last Valkyrie. The Destroids in return killed the same Glaug.

The Destroids tried to knock out a Quel-Regult and failed doing so shortly after the last Valkyrie was obliterated. If they did this would have cut the Zentraedi command points effectively in half.

I took out a single Tomahawk Destroid. In a formation they are able to absorb and share a lot of damage. We called the game a good shortly after the Tomahawk fell. It was a good game and a good learning experience.

Carnage Report


Valkyrie Squadron

VF-1J X 1 - Destroyed
VF-1A x 3 - Destroyed x 3

Area Denial Destroid Squadron

Defender Destroid x 2 - 1 Damaged, 1 Maybe Damaged
Tomahawk Destroid x 2 - 1 Destroyed, 1 Damaged


Regult Recon Squadron 1

Glaug - Destroyed
Regult x 6 ~ 50% Destroyed and Reinforced, 1 Permanently Destroyed
Quel-Regult - 1 MDC left

Regult Recon Squadron 2

Glaug - Damaged
Regult x 6 > 50% Destroyed and Reinforced
Quel-Regult - 1 MDC left

Lessons learned and things to remember.

This is a list of some things we simply forgot and need to remember. The d6 roll of 1 and 6 is trivial, but playing so many games it makes a big difference.
  • A d6 roll of 1 is an auto fail regardless of modifiers.
  • A d6 roll of 6 is an auto success regardless of modifiers.
  • Shielding damage by splitting damage evenly does not negate an uneven odd point of damage, it is assigned as desired.
  • Taking damage is like math and the order of operations is AM/Dodge, Shield (If applicable), RWI.
  • RWI rounds down damage.

Robotech RPG Tactics is a fun game so far, but considering Wave II's whereabouts are still considered out there floating the game is limited somewhat. I have picked up some chatter on PB's forums there may be additions to the FAQ and rules as well. The one thing which slows me down is the assembly process. I still have quite a lot of units to assemble for both sides and each one has a large amount of parts. Still I hope to play this game more often if I can.

Check back soon for updates to my dealings in the worlds of Battletech and 40K.

Friday, August 21, 2015

ATOW Battletech Campaign Update Part 2

ATOW Battletech Campaign

This post details information concerning my ongoing ATOW Battletech RPG game I currently run. This post will help catch up readers and bring them up to speed on what events have unfolded revealing further story line since the last update was posted. If you are a current reader or by chance a new reader please follow along and check back for the next update.

Bonus Battletech Battle Report inside.

Wednesday, July 29, 2015

Show Me the Lictors!

A brood of Lictors joins the swarm.

My June monthly paint project was my Lictors. My Lictors have never felt more than a black prime coat of paint. The Lictors for the longest time have been cosplaying Sirius Black and the GW case they live in is Azkaban.

" We have done our waiting!"

"Twelve years of it in storage!"

The old prime coat was removed and a new prime coat applied. Off they went to receive their first taste of real painting and basing oh my.

Friday, July 10, 2015

ATOW Battletech Campaign Update Part 1

ATOW Battletech Campaign

This post details information concerning my ongoing ATOW Battletech RPG game I currently run. This post will help catch up readers and bring them up to speed on what events have unfolded revealing further story line since the last battle report was posted. I have garnered the attention from a few new readers thirsty for information along with some nice compliments to my posts. My RPG players are encouraged to check and read these types of posts for information as well. Sometimes they may find hidden details, leads, and secrets in these posts and I know one player has been checking and waiting for the next post.

If you are a current reader or by chance a new reader please follow along and check back for the next update. This will be the first of possibly two or three updates leading to a few battletech battle reports posted one after the other.

Tuesday, June 30, 2015

Learning To Fly and Go Team Lictor!

Playing 40K

Recently I had a chance to play two games of 40K using my Tyranid swarm against a new player and his Deamonkin cult. In fact those two games were the second and third time I have got to play 40K this year I believe. Both games, both armies used different list options with interesting results. As much as I detest Deamon rinces and Bloodthirsters, I had a huge pool of physic power at my disposal. I did two different things different when playing I used the rules for a flying Hive Tyrant and we used Tactical Objective cards.

Being tossed off the cliff and learning to fly isn't so bad when another player explains it from a biased opinion. The new player gave me a general run down and really thought I should just give it a go. This player honest approach to explaining flyers is how I came to face my fears of using a flying Hive Tyrant and use one in my list. Including a flying Hive tyrant made a huge different in games and I may never go back to a ground based Hive Tyrant again. Although I do love my panted Tyrant Guard. I think what might have been holding me back is the whole wait a turn to assault after grounding, but my Hive Tyrant shouldn't be assaulting anyway because he sucks at it. I learned very easily a flying shooting Hive Tyrant is an absolute menace if left unchecked and getting into assault is another story altogether.

Tactical Objective cards really changed the flow of the normal boring kill everything to actually use strategy to gain points. Tactical Objectives allowed me to emerge better in raw scoring power versus raw killing power. My set of cards has been sitting still wrapped unused for quite some time so getting some use out of them was welcomed. I will definitely use these cards much more often.

Packing for Playing 40K

The real reason for this post is something I found mildly amusing when I was packing all of my Tyranids to go play 40K. Currently I am working on painting a brood of three Lictors along with a small brood of ten Termigaunts. Naturally I would take all of my Termagaunts as they are a huge necessity my current list to work correctly as cannon fodder or Deamon Prince/Bloodthirster tar pits. My Tyranid swarm's lone Licor brood Never sees the light of day as they suck. The great hive mind has read their rules and determined them kah kah. However bad they may suck the Lictors still get packed with the rest of the swarm to go play 40K.

When I was packing the Lictors I had only painted their normal flesh color and their armor plates minus any shading. Their look amused me slightly as they looked like football players. For a minute their I thought my Lictors had switched game systems. My Lictors looked like they were wearing helmets, shoulder pads, and knee pads and them middle Lictor in the picture below looks like he is ready to receive a pass.

Team Lictor's Star Quarterback and his guards.

"Hut One, Hut Two, Hike"
Since taking this picture, the inner flesh has been painted and the armor shading has been applied. The Lictors still looked like football players, lol. Painting the scything talons kind of took the look away, but made them look like mean football players. Painting the flesh hooks removed the look and they were no longer football players, but Lictors invading a planet slaughtering football players and everything else. The Lictors own the stadium now.

 "Go Team Lictor!"

This is all for this post. I just wanted to provide a little information about my time in the 40K universe. I will continue painting my Tyranids for sure and playing 40K when I can and try to capture a Battle Report, because they are full of the lulz I enjoy. Next post I will be switching to Battletech where I will give some information and notes for an upcoming Battletech game for my current ATOW RPG game I run. Soon along after you should see a Battletech Battle Report and my finished painted brood of Lictors.