Showing posts with label 6th Edition. Show all posts
Showing posts with label 6th Edition. Show all posts

Friday, April 19, 2013

Blood Angels vs Allied Xenos Battle Report 3,000 Points



Last Saturday I attended the regular local game night and played the usual game of 40K. I had no idea who I would play against, but I ended up with Masta  Cheef. Then the resident Tau player arrived and to avoid him showing up without game we included him in the game. The game was decided as a two versus one being allied xenos composed of allied Eldar and Tau against the might of the Blood Angels.

It was either Masta Cheef or the Tau player who had such a look on their face. They saw I had placed more than fifty marines on the setup table with the intent to deploy them all. Half a chapter's worth of marines were coming to get them. I selected what units I had and borrowed a few from other to fill the ranks. Overall it was a good mix of infantry, tanks, and some elite units.


Blood Angels Host



Quick Summary

Four independent characters
Two dreadnoughts
Sixty-five space marines
Four landspeeders
Three tanks
Two drop pods

Army List



HQ
Mephiston, Lord of Death with  (Proxied using a Space Wolf model from Screech, lol)
(+D3 rage points added to Masta Cheef's rage scale per close combat phase.)
Librarian


Elites
Furioso Dreadnought with Frag Cannon
(+D3 frustration points points added to Tau player's frustration scale per turn once deployed.)
Transport
Drop Pod
(+D3 rage points added to Masta Cheef's rage scale per turn once deployed.)
Furioso Dreadnought with Frag Cannon
Transport
Drop Pod
Sanguinary Priest
Sanguinary Priest with Jump Pack
Sternguard Veteran Squad with 2x Combi-Melta and Power Fist
Transport
Land Raider Crusader with Multi-Melta


Troops
Tactical Squad with Plasma Gun and Lascannon
Tactical Squad with Plasma Gun and Lascannon
Tactical Squad with Flamer and Heavy Bolter
Tactical Squad with Flamer and Heavy Bolter
Combat Squad
Tactical Squad with Flamer
Tactical Squad with Heavy Bolter
Assault Squad with 2x Meltagun and Power Weapon
Death Company x 5 with Jump Packs and Power Weapon


Fast Attack
Land Speeder Squadron with 2x Heavy Bolter
Land Speeder Squadron with 2x Heavy Bolter
Land Speeder Squadron with 2x Multi-Melta
Land Speeder Squadron with Typhoon Missile Launcher


Heavy Support
Predator with Heavy Bolter Sponsons
Predator with TL Lasconnon and Lascannon Sponsons



Big Guns Never Tire

The Tau empire had dispatched a small strike force to a ruined imperial world to retrieve the body of a fallen comrade. The fallen Tau previously gave his essence to the greater good while assisting with planetary evacuations when the planet originally fell to disorder. The Tau emerged to discover a similar sized Eldar strike force bent on similar objectives. Both forces agreed only the need to recover their lost and no need for loss of life. A large force of Blood Angel were on the planet. The Tau and the Eldar agreed to join forces to recover what was theirs. With this agreement the Tau ordered a small bombardment around the objective building as they approved the battlefield.



Battle Report



Blood Angel deployment

The first Furioso Dreadnought transported in a drop pod would deploy via drop pod assault.
The second Furioso Dreadnought transported in a drop pod was kept in reserves.

To the far right off the picture is where the other Predator and all of the Landspeeders deployed.

Neverness took a nice picture of my effective deployment silliness so I swiped it.

Xenos deployment

Eldar A Wave Serpent transporting infantry and a Vypher were both kept in in reserve
Tau Command Battle Suit squad were kept in reserve

Tau deployed a Hammerhead  to the far left and far right.

Turn 1 (Night Fight)

Blood Angels

The first Furioso Dreadnought arrives via drop pod.
The Land Raider Crusader advanced slightly.  A Tactical combat squad advanced along the left side of the LRC to the large ruined aquila. Both Predators moved slightly to better firing positions. All Landspeeders move slightly out of cover with the twin Multi-Melta Landspeeder moving flat out straight towards the enemy line and some cover. The Assault squad walked a few feet. Both Mephiston and the Death Company jumped to nearby cover.

Night fighting reduced a lot of shooting, but the Furioso Dreadnought unleashed its frag cannon upon the unsuspecting Tau. 



Xenos

The Eldar advanced towards nearby objectives. The Tau adjusted firing positions.

Night fighting reduced most shooting power for the Xenos as well. Despite the close proximity of the Furioso Dreadnought and the Multi-Melta Landspeeder, the Tau player failed to harm either vehicle.



Turn 2

Blood Angels

The second Furioso Dreadnought arrives via drop pod from reserves.

The LRC advanced slightly again and opened the assault ramps to allow the Librarian, a Sanguinary Priest, and their attached squad of Sterguard veterans to deploy. The Tactical combat squad kept stumbling on the ruined aquila barely managing to move at all. Both Predators only adjusted position. All Lanspeeders moved slightly. Only the Multi-Melta Landspeeder moved within optimum firing range to the nearby Hammerhead. The Assault Squad jumped to the middle of the battlefield. Both Mephiston and the Death Company jumped to the Eldar front lines.

Blood Angels shooting phase proofed very detrimental to the Tau player. The Multi-Melta speeder destroyed the Hammerhead on the far right. Combined fire power from all units removed two battle suit squads leaving just the Broadsides and almost every Tau infantry unit save two badly damaged squads. The Tau forces responsible for protecting he right flank had completely collapsed.

Mephiston and the Death Company assaulted the Eldar front lines wiping out a Wraithguard unit.

Someone is attempting to use scare tactics and moon the Blood Angels.

Xenos

The Eldar Wave Serpent along with a Vypher emerged on the far left flank to help bring some heavy weapons to bear against the enemy.

The Tau player couldn't get a break and failed to bring in his command battle suit unit by failing both a roll and a re-roll.

Movement was scarce just as much as shooting from the Xenos forces which were quickly being surrounded. The Eldar did claim a second objective, stunned the Furiouso Dreadnought which dropped in the middle flank along with destroying the Multi-Melta Landspeeder.

Masta Cheef's rage meter filled the the break and burst, the battlefield was beginning to heat up. Neverness stepped in with a calm spell. 

The pile of bad dice proven two fold, green sometimes is not best and they were horribly cursed.

Turn 3

Blood Angels

The Blood Angels move for the Eldar in force. The LRC and the Landspeeders and a Tactical squad all move towards the left flank corner. The Tactical combat squad finally moved off the dreaded ruined aquila. The Sterguard move for the Eldar holding the objective on the right flank while Mephiston and the Death move for the Eldar holding the objective on the left flank. The Assault squad jumped towards the last remaining Tau infantry unit.

Blood Angels combined shooting was proving to much to bare for the Xenos forces as more and more fell to the unchecked firepower. The Eldar lost various infantry units along with the Vypher.

Blood Angels launched three separate assaults against units from both Xenos forces. Mephiston battled an Eldar squad while the Death Company watched. The Assault squad tore apart the Tau infantry squad. The Stergaurd fought to remove the Eldar from an objective.

The Wave Serpent came close to destroying the LRC.

Xenos

The Tau command battle suit squad arrived from reserved and seeing all of his army almost completely wiped out he deployed to the far left flank.

The Xenos shooting was low as they only brought two of the Mephiston down by a few more wounds and the Death Company's numbers down by two.

The small clear blast templates are drop pods, lol.

Turn 4

Blood Angels

All Blood Angels continue their advance towards the remaining Eldar on the left flank while the LRC moves to support the Predator Annihilator deal with the Wave Serpent threat.

The Blood Angels shooting and assaults wipe out all the remaining Eldar units along with the Tau commander's body guard and a Broadside.

A mysterious plastic class drop ship arrived to evacuate the Eldar spirits.

Xenos

The Tau now alone failed to any significant harm to a host Blood Angels missing arms, bodies, heads, and weapons and left the Battlefield. Actually when the Tau player did point this out I saw laughter in his eyes, it was lol.

The Eldar gone and the Tau with four units left.

End Game

The Blood Angels discovered a covered among the rubble in a ruined building. The Librarian began to wonder if this was all a big misunderstanding. However, imperial teaching reveal anything Xenos to be bad and the Librarian ordered the Tactical squads to torch and burn what was left of the area.


Was it all a simulated event?
Was it a bad omen?
A moment of silence for those who fell on the battlefield.

Thoughts

For such a large game I added Mephiston to simply try out the character to see how he plays. His psychic ability along with the other Librarian was shut down constantly. I find this annoying a lot. I guess it is a balance of a rule which is table wide, army wide, or limited to certain distances, however I am not one to argue. I only used him for one model which could strike higher than I4. I think he acted more as a fear tactic than anything. If an opponent tends to focus on one model they can literally break elsewhere. The Tau player gained an obsession to kill him, but failed, however I would have done the same. 

The Librarian didn't die!

The Sanguinary Priests saved so many marines with their FNP ability. I feel I got a good amount saved versus losses. These FNP saves really robbed Masta Cheef sometimes of some helpful kills which could have help keep him fighting longer.

I forgot to give the Sterguard their bolters. Masta Cheef always comments glue their guns on. Everyone says my army has no heads. See a pattern of lulz?

The Furioso Dreadnoughts and their Frag Cannons were plain nasty and this is the second time I have used them which they are proven units. When both the first Furioso Dreadnought and the Multi-Melta speeder had survive the first turn I felt I had a huge upper hand as I had two units in my opponent's deployment zone capable of causing major damage. This helps me justify a Drop Pod purchase in the future. I use the small blast templates for friendly game. I usually tend to forget to shoot the weapons on them so they are just plain delivery systems to me. I would like to buy them, but presently I have a new purchase waiting assembly and trying to stay positive and continue painting my Blood Angels to achieve the Ultimate Goal!

Blood Angels players like to use a tactic called wall of armor 13. Although I was not using the tactic so to say it kind of made sense when my opponents had serious trouble breaching the front armor of the Furious Dreadnoughts which is 13. When both Dreadnoughts front armor along with the front armor of the Predators are added together I had 5 units with front armor 13 plus the LRC was 14 all around as usual. This could still fall from better dice rolls.

I love Landspeeders and the twin HB and then two with twin HBs can really do some major damage over time. Still twelve HB shots fired at any unit is potentially bad. I used a Predator Destructor, but for twenty more points I could have two more Landspeeders with twin HBS, but I did not have the models. I also need to order new flight stands.

The Predator Anihilator although expensive is efficient at killing high armor targets. If the vehicle can be deployed and get into a good firing position without much movement it can be very hard to dislodge or fight with out in the open. I may need to rethink my thoughts upon it.

I think the Tau only killed maybe two Tactical Marines and if they weren't his kills then he failed to kill anything leaving Masta Cheef with the feeling of having to fight all on his own the entire game. The Tau player was trying to use new rules for his codex and the crappy ordered from GW left him without a ton of extra units to potentially use. I think this is the main reason his rage scale flourished to its maximum levels. Neverness be praised.

It was fun to get to use a large amount of my Blood Angels units. Masta Cheef is always great to game against and the Tau player is cool to.

All right I am done.




Wednesday, March 6, 2013

Battle Report - Dark Angels versus Tyranids 3000 Pts



Last Saturday I was originally going to leave very early for a two hour drive to attend a board game event, but the early snow scared me off. I recovered and decided to go to the normal local game night ordeal. In preparation my Blood Angels needed a new list because most of the heavy support choices are either being paint stripped or being painted. I also decided to bring my Tyranids out of hiding and made two very similar lists for my Tyranid army. I showed up with two armies to game with.

When I finally arrived I saw one game being setup, another game in preparation and one player still waiting for a game. There was also another player I met in the parking lot who arriving at the same time as me and to my amazement he had a Tyranid army. Eventually I suggested to the waiting player if he could up his forces to a points level to 3,000 so the other Tyranid player and I could join against him. This gets a game started and no one left waiting for a game. The waiting player had Dark Angels and he had no issues being able to up his forces, new Dark Angels codex and more points I could hear the cash register sound. :) This idea worked perfectly as I got to game with two new players and I got to use my Tyranids again in the new six edition environment with a fellow Tyranid player.

Proceed past the break to read this large battle report.


Monday, February 18, 2013

Blood Angels Battle Report

THREATCON: COREY


In regards to the my local game group.

DEFCON: COREY status has now been lowered to THREATCON: COREY status.

Assassins were sent, missiles were fired, and even the local game space had to be moved to a new location.

The new location is much better and it appears the attached shop has some love coming for our local game group in the form of useful terrain. If this reveals to be true I think it is really cool and they will get continued support from me in the form of my money.

Battle Report


I did get to play a game last Saturday and I thought I might have been able to encounter Rogue Trader's mysterious Dark Eldar representing the Cabal of the Black Primer. Instead I encountered Eldar representing the Craftworld of the White Primer with attached * Flare Boys squads with "Heeey!" shields.

* Flare Boys = Harlequins
* "Hey!" = Advanced

Army Lists

Blood Angel army list


Headquarters
(Warlord)
Librarian w/ JP w/ Psychic Powers - Biomancy x 2
(Joined to Assault squad)

Elites
Sanguinary Priest w/ JP
(Joined to Assault squad)

Troops
Assault Squad w/ 2x Melta guns, PW
Tactical Squad w/ Lascannon, Plasma Rifle, PW
Death Company x5 w/ PW
Dedicated Transport - Land Raider w/ Multi-Melta

Fast Attack
Baal Predator w/ HB Sponsors, Dozer blades
Landspeeder Squadron x2 w/ x2 Tornado pattern HB
Landspeeder Typhoon

Heavy Support
Devastator Squad w/ x4 ML

Two ideas which continue to cross my mind are

Only two scoring units and one of the scoring units is the most aggressive units.
If the Land Raider is switched to a Land Raider Crusader, how much will change.

Eldar army list

What follows are the units I can remember.

Farseer (Warlord)
Warlock (I think)
Avatar
Striking Scorpions
Harlequins x 2 (Flare Boys w/ "Heeey" shields)
Guardians ???
Guardians with a gun platform of the utmost uselessness
Rangers x 2 Snipers
War Walkers

The game was kind of one sided due to the Eldar's codex and lack of anti-vehicle support. The eldar in this fight could hold their own to an extent in close combat, but against vehicles, they were hopeless to stop them. I have no idea what Rogue Trader's Eldar unit inventory consists of nor do I understand the problems plaguing the Eldar. The Eldar army was almost entirely made of infantry units except a small squadron of war walkers. No Tanks, Vyphers, or Jet Bikes suprised me since his Dark Eldar army is full of them.

Deployment, lol.

In accident I nuked the deployment picture.

Speaking of deployment, last game Kushial's Marine army was crowned "Bucket of Marines".This game Masta Cheef brought a huge Gretchin based army and deployed it with a different perspective using his new "Box of Gretchin" deployment style. Go here if you would like to see an army of Gretchin woop a marine army good and best of all they brought the Space Choo Choo!

Gretchin deploy using the experimental "Box of Gretchin" deployment method.
Now on to the hopeless engagement of a Blood Angel headless beat down of Eldar. The game had six objective of various point values to capture.

Blood Angels Warlord trait was WIN.
Eldar Warlord trait was FAIL. A re-roll of -1 was awarded. The Warlord trait re-roll was another Fail.

Blood Angels win the first turn.

Turn 1

Blood Angel

All units advanced except the Devastator and Tactical squads. The Baal Predator advanced around the front of the far right Harlequin squad. The Land Raider advanced to the Striking Scorpions and opened the assault ramps to let the Death Company inside have some fun. The Assault squad advanced to the other side of the Striking Scorpions position in support. The Landspeeder squadron advanced from behind a building to an open fire lane to the guardian squad next to the Avatar. The Typhoon advanced from behind a building to an open fire lane to the center Harlequin squad.

The Baal combined with the Tactical squad and the Devastators could not harm the Harlequins. The Typhoon proved no use either. 

Stupid amount of fire power = Stupid cover save power

The Assault squad soften up the rear of the Striking Scorpions for the Death Company upcoming assault. The Landspeeders chewed up the Eldar near the Avatar while the Land Raider managed to kill a single ranger above them.

The Death Company after making a risky assault move assaulted and completely annihilated the Striking Scorpions.

"A warrior doesn't need a head, just a good strong body."  -  Megatron

Eldar

In response to the Blood Angel's first turn the Eldar were like LOL, while the Harleguins were like "Heeey". The rest of the Eldar which had range to the Death Company shot the Death Company to bits leaving only the lone Death Company with a power weapon alive. The middle rangers moved closer to the Devastator squad and the War Walkers ran behind buildings.


The Blood Angel's Tactical squad claimed a mysterious objective and received a grav field severely limiting enemy assault distance to their position.

The Eldar claimed a mysterious objective and received a skyfire bonus. FAIL
The Eldar claimed another mysterious objective and received another skyfire bonus. Another FAIL

End of Turn 1

Turn 2

Blood Angels

The Assault Squad and all of the Land Speeders advanced slightly while the Baal Predator back peddle slightly in case the Harlequins move with intentions of assault. The lone Death Company marine advanced towards the Eldar with courage.

The Landspeeders chewed up the remaining Eldar near the Avatar while the Land Raider made the rangers above them go to ground. The Devastators killed a single ranger in the center.

Eldar

The Avatar was like you don't scare me bro and walked past the lone Death Company marine and hid behind a building near the advancing Assault squad. Both Harlequin squads advanced along with the War Walkers running behind a building again. 

The center Rangers fired at the Devastator squad with much hate for Sergeant Sir point to nothing useful, killed Sergeant Sir point to nothing useful and a missile launcher marine.

End of Turn 2

Turn 3

Blood Angels

The lone Death Company marine advanced to the Rangers on the left. The Assault squad advanced to the Harlequin squad in the center. The landspeeders advanced next to the Land Raider and the Typhoon advanced slightly as well.

The Land Raider shot the Avatar a bit with little success. The Landspeeders outright murdered the lone Warlock below the rangers.

The Tactical Squad killed a single Harlequin. The happy Harlequins responded with "Heeey". The Baal Predator killed the rest of the Harlequins. The happy Harlequins responded with "Heeeeeey". The Typhoon was left without a target. :(

The Lone Death Company marine assaulted the rangers on the left and wiped them out. The Assault squad assault the harlequins in the center and wiped them out losing only a single assault marine to the Eldar initiative.

Eldar

The Eldar might have got some firing in, but I believe at this point the game was hopeless for the Eldar. The Eldars's closely guarded Keeblar recipes were now in the hands of the Blood Angels's.

End of Turn 3

End Game

Rogue Trader folded and I can't blame him for doing so. Rogue Trader mentioned the Death Company who have no heads must kill to get heads. The taken heads from kill provide vital knowledge through their possession. Chaos winds indeed.

Death Company enemy head count total.

Striking Scorpions - 7
Rangers - 4

Despite the endless flaming against one's own army codex the game was fun and it was nice to try out the new camera on my new iPhone which is superb to my much older Droid 1.







Wednesday, January 23, 2013

Blood Angels vs Necrons Battle Report 1500 Points

Blood Angels Battle Report


Blood Angels versus Necrons 1500 Points

I decided to get out and play some 40K last Saturday since the prior week was a double dose of the flu and a sinus infection and still the cough remains. When I got there I saw I was the sixth player and I was getting the feeling I would be paired with the not so loved Necron player and for the most part his Necron Air Force or whatever army list. Plus I have not played against him so this adds to the pool. Someone mentioned to me his list was a tough list. Either way I did not turn him down nor did I create anew or alter my standard army list I have been using lately. I even turned down an AA gun emplacement and vehicles. I think I had the mindset of seeing how this so called list works. This was my first game against Necrons, but I don't think it really shows what Necrons are.

Leonidas: "Necrons. We'll put their name to the test."


Wednesday, September 5, 2012

News, new stuff, and the arrival of 6th edition.

My August challenge kind of flopped, but all was not lost.

I painted and flocked four termagaunts
I  purchased some new  Battletech miniatures
I assembled some Battletech Hawk Moth miniatures
I got married  :)

Last Wednesday, Masta Cheef and I had quite a game of battletech. Lots of damage, destruction, and death so I hope to have the battle report up for your reading pleasure in a few days.

I must say I invited my friend Masta Cheef to attend and he not only attended, he arrived first and helped me deal with the long wait till everything started. A darn good friend indeed.

Tuesday my new wife wanted to get some goodies for ourselves so she went after some Legos and took me to my local game store to get me some stuff. First I thought Battletech miniatures, but I didn't see anything out of the ordinary jumping for me, then I though a new mapset and rulebook might be better. However, I thought to combine Battletech and 40K and get a mapset and a Hive Tyrant or Tervigon, but I remembered 6th edition and then thought of the new rulebook. Then it popped and remembered Masta Cheefs long cries of a smaller more portable rulebook and I began to search for it and the store had a copy. The store had one copy of Dark Vengeance available and I grabbed and proceeded to checkout like a boss.

On the way to the car my wife told me you should go play a game with Masta Cheef and I was like yeah, no I was like %$#& yeah! I was so yeah I sent him a picture of my new prize.


Then I patiently waited for the reply text.

To my complete suprise and I quote Masta Cheef countered in the most awesomeness of ways.

"Oh yeah? Well take that!"


I loled, my wife loled, and I think Masta Cheefe was a loling right along as well. It was just awesome, you can't say something like this can't make a day turn awesome.

I wondered when he got his, because he must have been at work when I sent him my photo as I was off work that day. Still some plans may be in motion to play our first game of 6th edition next week.

For Dark Vengeance I like it. I think the Dark Angels can easily be used as small allied groups with my Blood Angels and the Chaos army is a nice small start to try Chaos. I kind of wanted to start Chaos and to some interesting ideas, my wife liked the Necrons. She told me I don't even have a painted army, but I told her most don't, lol, thats it I've gone to the dark side of the unpainted force. I got more small useless dice, another scatter die and some much needed templates. 

Well I leave you all till next time.