Friday, April 19, 2013

Blood Angels vs Allied Xenos Battle Report 3,000 Points

Last Saturday I attended the regular local game night and played the usual game of 40K. I had no idea who I would play against, but I ended up with Masta  Cheef. Then the resident Tau player arrived and to avoid him showing up without game we included him in the game. The game was decided as a two versus one being allied xenos composed of allied Eldar and Tau against the might of the Blood Angels.

It was either Masta Cheef or the Tau player who had such a look on their face. They saw I had placed more than fifty marines on the setup table with the intent to deploy them all. Half a chapter's worth of marines were coming to get them. I selected what units I had and borrowed a few from other to fill the ranks. Overall it was a good mix of infantry, tanks, and some elite units.

Blood Angels Host

Quick Summary

Four independent characters
Two dreadnoughts
Sixty-five space marines
Four landspeeders
Three tanks
Two drop pods

Army List

Mephiston, Lord of Death with  (Proxied using a Space Wolf model from Screech, lol)
(+D3 rage points added to Masta Cheef's rage scale per close combat phase.)

Furioso Dreadnought with Frag Cannon
(+D3 frustration points points added to Tau player's frustration scale per turn once deployed.)
Drop Pod
(+D3 rage points added to Masta Cheef's rage scale per turn once deployed.)
Furioso Dreadnought with Frag Cannon
Drop Pod
Sanguinary Priest
Sanguinary Priest with Jump Pack
Sternguard Veteran Squad with 2x Combi-Melta and Power Fist
Land Raider Crusader with Multi-Melta

Tactical Squad with Plasma Gun and Lascannon
Tactical Squad with Plasma Gun and Lascannon
Tactical Squad with Flamer and Heavy Bolter
Tactical Squad with Flamer and Heavy Bolter
Combat Squad
Tactical Squad with Flamer
Tactical Squad with Heavy Bolter
Assault Squad with 2x Meltagun and Power Weapon
Death Company x 5 with Jump Packs and Power Weapon

Fast Attack
Land Speeder Squadron with 2x Heavy Bolter
Land Speeder Squadron with 2x Heavy Bolter
Land Speeder Squadron with 2x Multi-Melta
Land Speeder Squadron with Typhoon Missile Launcher

Heavy Support
Predator with Heavy Bolter Sponsons
Predator with TL Lasconnon and Lascannon Sponsons

Big Guns Never Tire

The Tau empire had dispatched a small strike force to a ruined imperial world to retrieve the body of a fallen comrade. The fallen Tau previously gave his essence to the greater good while assisting with planetary evacuations when the planet originally fell to disorder. The Tau emerged to discover a similar sized Eldar strike force bent on similar objectives. Both forces agreed only the need to recover their lost and no need for loss of life. A large force of Blood Angel were on the planet. The Tau and the Eldar agreed to join forces to recover what was theirs. With this agreement the Tau ordered a small bombardment around the objective building as they approved the battlefield.

Battle Report

Blood Angel deployment

The first Furioso Dreadnought transported in a drop pod would deploy via drop pod assault.
The second Furioso Dreadnought transported in a drop pod was kept in reserves.

To the far right off the picture is where the other Predator and all of the Landspeeders deployed.

Neverness took a nice picture of my effective deployment silliness so I swiped it.

Xenos deployment

Eldar A Wave Serpent transporting infantry and a Vypher were both kept in in reserve
Tau Command Battle Suit squad were kept in reserve

Tau deployed a Hammerhead  to the far left and far right.

Turn 1 (Night Fight)

Blood Angels

The first Furioso Dreadnought arrives via drop pod.
The Land Raider Crusader advanced slightly.  A Tactical combat squad advanced along the left side of the LRC to the large ruined aquila. Both Predators moved slightly to better firing positions. All Landspeeders move slightly out of cover with the twin Multi-Melta Landspeeder moving flat out straight towards the enemy line and some cover. The Assault squad walked a few feet. Both Mephiston and the Death Company jumped to nearby cover.

Night fighting reduced a lot of shooting, but the Furioso Dreadnought unleashed its frag cannon upon the unsuspecting Tau. 


The Eldar advanced towards nearby objectives. The Tau adjusted firing positions.

Night fighting reduced most shooting power for the Xenos as well. Despite the close proximity of the Furioso Dreadnought and the Multi-Melta Landspeeder, the Tau player failed to harm either vehicle.

Turn 2

Blood Angels

The second Furioso Dreadnought arrives via drop pod from reserves.

The LRC advanced slightly again and opened the assault ramps to allow the Librarian, a Sanguinary Priest, and their attached squad of Sterguard veterans to deploy. The Tactical combat squad kept stumbling on the ruined aquila barely managing to move at all. Both Predators only adjusted position. All Lanspeeders moved slightly. Only the Multi-Melta Landspeeder moved within optimum firing range to the nearby Hammerhead. The Assault Squad jumped to the middle of the battlefield. Both Mephiston and the Death Company jumped to the Eldar front lines.

Blood Angels shooting phase proofed very detrimental to the Tau player. The Multi-Melta speeder destroyed the Hammerhead on the far right. Combined fire power from all units removed two battle suit squads leaving just the Broadsides and almost every Tau infantry unit save two badly damaged squads. The Tau forces responsible for protecting he right flank had completely collapsed.

Mephiston and the Death Company assaulted the Eldar front lines wiping out a Wraithguard unit.

Someone is attempting to use scare tactics and moon the Blood Angels.


The Eldar Wave Serpent along with a Vypher emerged on the far left flank to help bring some heavy weapons to bear against the enemy.

The Tau player couldn't get a break and failed to bring in his command battle suit unit by failing both a roll and a re-roll.

Movement was scarce just as much as shooting from the Xenos forces which were quickly being surrounded. The Eldar did claim a second objective, stunned the Furiouso Dreadnought which dropped in the middle flank along with destroying the Multi-Melta Landspeeder.

Masta Cheef's rage meter filled the the break and burst, the battlefield was beginning to heat up. Neverness stepped in with a calm spell. 

The pile of bad dice proven two fold, green sometimes is not best and they were horribly cursed.

Turn 3

Blood Angels

The Blood Angels move for the Eldar in force. The LRC and the Landspeeders and a Tactical squad all move towards the left flank corner. The Tactical combat squad finally moved off the dreaded ruined aquila. The Sterguard move for the Eldar holding the objective on the right flank while Mephiston and the Death move for the Eldar holding the objective on the left flank. The Assault squad jumped towards the last remaining Tau infantry unit.

Blood Angels combined shooting was proving to much to bare for the Xenos forces as more and more fell to the unchecked firepower. The Eldar lost various infantry units along with the Vypher.

Blood Angels launched three separate assaults against units from both Xenos forces. Mephiston battled an Eldar squad while the Death Company watched. The Assault squad tore apart the Tau infantry squad. The Stergaurd fought to remove the Eldar from an objective.

The Wave Serpent came close to destroying the LRC.


The Tau command battle suit squad arrived from reserved and seeing all of his army almost completely wiped out he deployed to the far left flank.

The Xenos shooting was low as they only brought two of the Mephiston down by a few more wounds and the Death Company's numbers down by two.

The small clear blast templates are drop pods, lol.

Turn 4

Blood Angels

All Blood Angels continue their advance towards the remaining Eldar on the left flank while the LRC moves to support the Predator Annihilator deal with the Wave Serpent threat.

The Blood Angels shooting and assaults wipe out all the remaining Eldar units along with the Tau commander's body guard and a Broadside.

A mysterious plastic class drop ship arrived to evacuate the Eldar spirits.


The Tau now alone failed to any significant harm to a host Blood Angels missing arms, bodies, heads, and weapons and left the Battlefield. Actually when the Tau player did point this out I saw laughter in his eyes, it was lol.

The Eldar gone and the Tau with four units left.

End Game

The Blood Angels discovered a covered among the rubble in a ruined building. The Librarian began to wonder if this was all a big misunderstanding. However, imperial teaching reveal anything Xenos to be bad and the Librarian ordered the Tactical squads to torch and burn what was left of the area.

Was it all a simulated event?
Was it a bad omen?
A moment of silence for those who fell on the battlefield.


For such a large game I added Mephiston to simply try out the character to see how he plays. His psychic ability along with the other Librarian was shut down constantly. I find this annoying a lot. I guess it is a balance of a rule which is table wide, army wide, or limited to certain distances, however I am not one to argue. I only used him for one model which could strike higher than I4. I think he acted more as a fear tactic than anything. If an opponent tends to focus on one model they can literally break elsewhere. The Tau player gained an obsession to kill him, but failed, however I would have done the same. 

The Librarian didn't die!

The Sanguinary Priests saved so many marines with their FNP ability. I feel I got a good amount saved versus losses. These FNP saves really robbed Masta Cheef sometimes of some helpful kills which could have help keep him fighting longer.

I forgot to give the Sterguard their bolters. Masta Cheef always comments glue their guns on. Everyone says my army has no heads. See a pattern of lulz?

The Furioso Dreadnoughts and their Frag Cannons were plain nasty and this is the second time I have used them which they are proven units. When both the first Furioso Dreadnought and the Multi-Melta speeder had survive the first turn I felt I had a huge upper hand as I had two units in my opponent's deployment zone capable of causing major damage. This helps me justify a Drop Pod purchase in the future. I use the small blast templates for friendly game. I usually tend to forget to shoot the weapons on them so they are just plain delivery systems to me. I would like to buy them, but presently I have a new purchase waiting assembly and trying to stay positive and continue painting my Blood Angels to achieve the Ultimate Goal!

Blood Angels players like to use a tactic called wall of armor 13. Although I was not using the tactic so to say it kind of made sense when my opponents had serious trouble breaching the front armor of the Furious Dreadnoughts which is 13. When both Dreadnoughts front armor along with the front armor of the Predators are added together I had 5 units with front armor 13 plus the LRC was 14 all around as usual. This could still fall from better dice rolls.

I love Landspeeders and the twin HB and then two with twin HBs can really do some major damage over time. Still twelve HB shots fired at any unit is potentially bad. I used a Predator Destructor, but for twenty more points I could have two more Landspeeders with twin HBS, but I did not have the models. I also need to order new flight stands.

The Predator Anihilator although expensive is efficient at killing high armor targets. If the vehicle can be deployed and get into a good firing position without much movement it can be very hard to dislodge or fight with out in the open. I may need to rethink my thoughts upon it.

I think the Tau only killed maybe two Tactical Marines and if they weren't his kills then he failed to kill anything leaving Masta Cheef with the feeling of having to fight all on his own the entire game. The Tau player was trying to use new rules for his codex and the crappy ordered from GW left him without a ton of extra units to potentially use. I think this is the main reason his rage scale flourished to its maximum levels. Neverness be praised.

It was fun to get to use a large amount of my Blood Angels units. Masta Cheef is always great to game against and the Tau player is cool to.

All right I am done.


  1. This comment has been removed by the author.

  2. Pfffft 65 marines? That's nothing ......